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Old Jun 15, 2007, 09:35 PM // 21:35   #1
Frost Gate Guardian
 
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Join Date: Jul 2006
Location: Swe
Profession: W/R
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Default Discovered a new dervish build

I know, i know. You guys will propably say something like ''Omg thats some bunch of crap you showed us today''

but before you critize me. Let me point out that this build Rapes your targets.
Not only rapes, but it allso Consumes 50% Health from a single 60AC target.

D/E
focused on Fast Suprise attacks with quick Spike and dmg ''like assasins but with ele style''

Skills:
Mystic Sweep
Eremite's Attack
Victorious Sweep (can be switched )
Feithful Invervention
Conjure Lightning (for extra dmg and to boost mystic sweep)
Air Attunement (can be switched )
Ride the lightning ( Yes, this Idiotic spell can pwn! )
Rez signent
------------

Mystiscm - 9
Scythe mastery - 9 + 1
Lightning mastery - 12
----------------
Need a Shocking axe of enchantment.


This build was tested on people trough TA,AB,RA,HoH. It did work quite well but luck got drawn. Not going to tell you the accident ^^
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First pick your target.
Then Cast Ride the lightning whille awaiting to activate Mystic Sweep followed by Eremite's attack and Victorious sweep.

After the chain, rush back to the monk.

thats all. Now point out and laugh, i dont care
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Old Jun 15, 2007, 10:53 PM // 22:53   #2
Desert Nomad
 
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Why an axe over a scythe with the same mods? Why so many points in Air Magic instead of Scythe Mastery which would boost the base damage of your scythe attacks. Also what are you using for e maganement? RtL causes exhaustion and only does 63 points of base damage before armor penetration at 12 points. Pluse it takes up an elite slot that would probably be better spent on a heavier damage scythe attack like Reaper's Sweep. If you are going to use your elite slot for a teleportation spell then why not just go assassin secondary and take AoD, you lose the conjure lightning but you could add sharpen daggers to supplement the damage with bleeding and then add pious assault to your attack chain in place of Eremites, since it's damage bonus is dependent upon having adjacent foes and since this seems to be a PvP build that means you won't get much use from that, to rend off the AoD thus returning you to your starting point without the need to go running back to the monk.
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Old Jun 16, 2007, 04:38 AM // 04:38   #3
Jungle Guide
 
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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-all air points
-change to /A
+Death's charge
+Avatar of Lyssa

There, now you can take out 75% of a caster's hp if he's casting anything at all (also 75% if its a warrior using healing signet, almost 100% if he's using signet under frenzy...hehe)
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